Houdini mplay save apha8/3/2023 ![]() ![]() Added mat context support for Megascan Materials. ![]() Add Support for Drag and Drop for all Image Formats.Use a Custom sort option that groups by similar name somehow.Look at options for optimize the code when there are a lot of files in one folder.Optimitze Material and Texture Loading to standards for megascan library and others.Add standard megasacan suffix (_albedo, _Normal _Roughness )to Material Loader Function.Textures for Thumbnails (look for _diffuse _albedo or _basecolor) (might be too slow with several 4k maps.Correct with Use Direct Drag Mode (When Set enabled in Settings) Right Click Context does not work with New Class Widget.This way at least we can select a bunch of files and generate thumbnails. TODO: Rewrite Generate Thumbnail to use Generate All Thumbnails with Selected Items only. If there is more than 200 Files in a one Folder the Thumbnail generation on windows fails since of the limit of how many arguments can be passed within a batch command.Fix Roughness Value and set to 1 if roughness map is available, -> when drag and drop Shader Map Sets into network editor.rat causing names to be wrong for example for deco ration.png Drag and Drop Texture to Mat network removes "rat" instead of.Rewrite thumbnails to add prefix thumb_ and add thumbnails for jpg formats + other supported formats with PIP.Todo and Feature Requests (Priority from top = high / down = lower) / crossed-out parts will be implemented in next updates crossedoutfat are on server View Options: List View or Thumbnails in Grid, Icon Scale: 32, 64, 128.Filter Options: Image, Geometry and Text Formats.Open or Print to Console for Text Files.Imlemented Execution of gplay, mplay, abcconvert.Generate Thumbnails with hrender (limited to 200 files per batch).Opening and appending Image Files in mplay as Sequence.Quickplace Material or Geometry with Alt Click.ABC File Extractor, Batch Extract Frames from Alembic as.Support for Autogeneration of Megascan or Substance Texture Maps based on Albedo, Diffuse, or basecolor suffix.Switch PBR Textures on Objects based on suffix (_basecolor, _normal, _height, _roughness) (Auto switch all Textures with one click.).Apply Texture Maps or Materials on Selected Primitives or Object.Custom Right Click Context Menu per filetype.bgeo Browser or Native System Filebrowser. Drag and Drop to Viewport or Network Editor from.Fast Thumbnail Batch Render for all supported Geometry Formats including.Browse Houdini Format Files and common geometry (.bgeo. ![]()
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